Has a Story.
With the growing obsession over visual design and tech, I found myself leading into Interaction Design.
My shift to Interaction design from Architecture was actually pretty smooth. Architecture, when you strip away all of its technicalities, is about designing spaces for people.
This was the aspect I found most endearing - creating meaningful experiences for people.
Soon I realized I don't particularly have to design a whole building for this. This realization, coupled with my growing obsession with visual design and tech, created a heady concoction and I knew almost immediately that I had to do Interaction Design.
My interpretation of what 'Interaction' is has been changing constantly. But given the current circumstances, The interaction we as humans have with tech has become an essential part of life. Thus I felt drawn towards crafting these interactions, To make everyday life better. Both Visually and Psychologically.
Has a Philosophy.
Take the iPhone. How it looks and feels is as important as the function is. That’s why we watch all their events, even though we know that the core function of the phone isn’t going to change.
Good design is always invisible, is a quote I hear always. But I want to rephrase that a little. I would say that ‘experience’ design is the one which should be invisible as it is something subconscious. Whereas ‘visual’ design is something which should not be invisible, rather, it should stand out, unique, and surprising.
Take the iPhone. how it looks and feels is as important as the function it. That’s why we watch all their events, even though we know that the core function of the phone isn’t going to change.